We see this again and again in numerous films and even in comics. Morpheus has no real power of his own his mysticism is all in service to Neo. As Morpheus, Fishburne is the magical conduit that guides Keanu Reeves’ character, Neo, on his rightful journey to becoming The One. We also see Laurence Fishburne as the MN in The Matrix films. Ironically, John Coffey is able to save most everyone else in the film, but in the end welcomes death as a means of saving himself from the cruelty of the world around him. In its more traditional manifestation we see the MN in well known film’s like The Green Mile where Michael Clark Duncan’s character, John Coffey, uses his mystical powers to save the prison’s head guard and his eventual executioner (Tom Hanks) by allowing him to redeem himself for participating in a system that unfairly oppresses marginalized people, and to save the warden’s wife as well by absorbing, to his own detriment, the cancer that is killing her. It is as this indestructible force that the Magical Negro becomes the Ultimate Threat. Thinking about the evolution of the MN means not only looking at its movement and shifts between the media and the real world, but also the shift that occurs in the trope as it morphs from one being,who is both magical and indestructible, in service to the white protagonist to (more importantly) having agency (of unknown origins and intentions). While this trope has been arduous in its cinematic depictions, it becomes downright dangerous as it begins to evolve and permeate other media and real world consciousnesses. In this case the MN’s power comes from some special kind of insight or other mystical power. The trope of the Magical Negro (MN) is one in which the Black character serves in a supporting role and comes to the aid of a white protagonist. We have become the embodiment of the trope of the Magical Negro. Afraid of some mystical power they seem to believe we have all been imbued with. Or perhaps more accurately the hatred that is brought on by fear. It seems that the police who are unnecessarily killing Black men, women, and children are doing so because they are afraid. With your expectations appropriately lowered, you can actually enjoy it.In the recent weeks and months I have found myself asking the question over and over again, “Why would you shoot an unarmed or restrained person when they were not a threat?” and the answer has bounced back and forth between hatred and fear. I won't go so far as to say Far Cry 2 is a good game, but if you had already bought a copy and tossed it aside, or can get it for cheap, I recommend you give it another chance. Seeing as how only people who have read the book will be able to appreciate the parallels anyway, I didn't see the point in them outright stating "this is a lot like that book, you know?" The last level is called "Heart of Darkness", as if they didn't trust players to notice the literary allusion. If that wasn't enough, the creators are contemptful enough to assume you won't spot their clever story telling. It doesn't make any sense, it is far too brief considering the scale of the story, and the player will leave feeling screwed over by the stupid decision they are forced to take. It is a suprisingly elaborate and well written piece of metafiction which I suggest you check out. If that wasn't enough, I recently found this blog written by one of the ingame characters. The book's concepts are well interperetated into the game and I made the mental connection between the game and novel fairly quickly. The few remnants of civilization get bogged down in an eternal conflict and its demented methods.
#TV TROPES FAR CRY 2 FULL#
I really loved Far Cry 2's parallels with Conrad's Heart Of Darkness the obsessive hunt for an insane, illusive genius across a wilderness full of lunacy. Far Cry 2 still expects you to tolerate the 90% of the time spent driving around, but it is only on my second playthrough that I began to notice the more cerebral elements to the game. With my expectations lowered accordingly from the first time, I actually found myself ignoring most of the previous gripes and appreciating the good points of the game. But recently, I tried it again and you know, I enjoyed it a hell of a lot more. So when a massive glitch destroyed 20 hours of my progress, I put the game down and left it to rot. The game's emphasis on tedious commuting between missions, jamming weapons, and annoying fetch quests for malaria pills was a deal breaker. SO I BOUGHT Far Cry 2 a while ago, and like many people, I was seriously frustrated by the game.